A data-driven breakdown of Brand ADC for patch 16.11: the most-played and highest-win-rate builds and runes, the matchups that beat Brand, synergy partners, and how Brand closes games — all from ranked Emerald+ data.
Brand is an AP mage in the adc, and on patch 16.11 they grade out as a solid mid-tier pick — a 54.5% win rate, 3.4% pick rate, 40,144 ranked games sampled. On the power curve, Brand spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Brand wins: grouped 5-v-5 teamfights, where Brand tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege. Play around where Brand is thin, engage and disengage (3/10, 3/10), and the enemy loses their angle.
The most-played core build is Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment, which holds a 57.5% win rate across 6,391 games this patch. The build above re-optimizes once you lock in the enemy composition.
The matchup to respect is Lux, where Brand sits at just 42.8%, the lane swings the other way into Mel (61.6%), and on the team side, Brand gains the most from a Zaahen (+10.1% pair win rate).
Brand's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Brand ADC's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
Champions whose presence raises Brand's win rate most as ADC, by pair WR delta over Brand's solo performance.
Brand is also played in these other roles this patch.
Take Brand into the Team Builder to plan around every pick, or check the Tier List to see exactly where Brand ranks this patch.