Brand Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Brand wins.
Brand is an AP mage in the mid, and on patch 16.11 they grade out as a solid mid-tier pick — a 51.9% win rate, 1.4% pick rate, 16,317 ranked games sampled. On the power curve, Brand spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Brand wins: grouped 5-v-5 teamfights, where Brand tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege. Brand's soft spots are engage and disengage (3/10, 3/10) — avoid fights that hinge on them.
The most-played core build is Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment, which holds a 57.1% win rate across 1,523 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Veigar, where Brand sits at just 41.9%, the lane swings the other way into Pantheon (57.3%), and on the team side, Brand gains the most from a Alistar (+7.1% pair win rate).
Brand's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Brand Mid's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
Champions whose presence raises Brand's win rate most as Mid, by pair WR delta over Brand's solo performance.
Brand is also played in these other roles this patch.
Take Brand into the Team Builder to plan around every pick, or check the Tier List to see exactly where Brand ranks this patch.