A data-driven breakdown of Brand Top for patch 16.11: the most-played and highest-win-rate builds and runes, the matchups that beat Brand, synergy partners, and how Brand closes games — all from ranked Emerald+ data.
Brand is an AP mage in the top, and on patch 16.11 they grade out as a solid mid-tier pick — a 51.7% win rate, 0.4% pick rate, 5,195 ranked games sampled. On the power curve, Brand spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Brand wins: grouped 5-v-5 teamfights, where Brand tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege. Brand grades low on engage and disengage (3/10, 3/10), so don't take fights that turn on those dimensions.
The most-played core build is Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment, which holds a 54.5% win rate across 303 games this patch. The build above re-optimizes once you lock in the enemy composition.
The matchup to respect is Nami, where Brand sits at just 42.3%, the lane swings the other way into Lulu (57.0%), and on the team side, Brand gains the most from a Blitzcrank (+12.5% pair win rate).
Most-played core build and runes for Brand Top this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
The picks Brand Top struggles into most this patch, sorted by your in-matchup win rate. These are your priority bans.
Champions whose presence raises Brand's win rate most as Top, by pair WR delta over Brand's solo performance.
Brand is also played in these other roles this patch.
Take Brand into the Team Builder to plan around every pick, or check the Tier List to see exactly where Brand ranks this patch.