Syndra Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Syndra wins.
Syndra is an AP mage in the mid, and on patch 16.11 they grade out as a strong pick — a 51.0% win rate, 4.1% pick rate, 47,871 ranked games sampled. On the power curve, Syndra spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Syndra wins: grouped 5-v-5 teamfights, where Syndra tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege, 7/10 waveclear. Play around where Syndra is thin, roaming and split-push (3/10, 2/10), and the enemy loses their angle.
The most-played core build is Luden's Echo, Shadowflame, Rabadon's Deathcap, which holds a 53.9% win rate across 4,746 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Fizz, where Syndra sits at just 42.1%, the lane swings the other way into Corki (57.9%), and on the team side, Syndra gains the most from a Galio (+9.3% pair win rate).
The build Syndra Mid players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Champions that beat Syndra Mid the most this patch, anywhere on the enemy team. Top ban targets.
The teammates that make Syndra Mid stronger this patch, measured by how much the pair's win rate beats Syndra going solo.
Syndra is also played in these other roles this patch.
Take Syndra into the Team Builder to plan around every pick, or check the Tier List to see exactly where Syndra ranks this patch.