Fizz Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Fizz wins.
Fizz is an AP assassin in the mid, and on patch 16.11 they grade out as a top-tier pick — a 53.8% win rate, 5.8% pick rate, 68,079 ranked games sampled. On the power curve, Fizz spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Fizz wins: roaming out of lane to snowball the rest of the map, and using Fizz's mobility to catch isolated targets. The kit grades 8/10 roaming, 8/10 mobility. Fizz grades low on split-push and disengage (3/10, 3/10), so don't take fights that turn on those dimensions.
The most-played core build is Lich Bane, Zhonya's Hourglass, Shadowflame, which holds a 52.4% win rate across 4,186 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Swain, where Fizz sits at just 43.2%, the lane swings the other way into Mel (62.9%), and on the team side, Fizz gains the most from a Darius (+10.8% pair win rate).
Most-played core build and runes for Fizz Mid this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Champions that beat Fizz Mid the most this patch, anywhere on the enemy team. Top ban targets.
Who Fizz Mid wants on the team: partners with the biggest positive swing on Fizz's win rate this patch.
Fizz is also played in these other roles this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Fizz's current standing? Open the Tier List.