Jinx ADC build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Jinx wins.
Jinx is an AD carry in the adc, and on patch 16.11 they grade out as a top-tier pick — a 53.8% win rate, 12.3% pick rate, 143,174 ranked games sampled. On the power curve, Jinx is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Jinx wins: winning the wave and turning push priority into map control, and grouped 5-v-5 teamfights, where Jinx tips the fight. The kit grades 9/10 waveclear, 8/10 teamfighting, 7/10 siege. Play around where Jinx is thin, engage and roaming (2/10, 2/10), and the enemy loses their angle.
The most-played core build is Hexoptics C44, Phantom Dancer, Infinity Edge, which holds a 56.5% win rate across 19,641 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Vel'Koz, where Jinx sits at just 43.0%, the lane swings the other way into Skarner (62.7%), and on the team side, Jinx gains the most from a Lee Sin (+12.6% pair win rate).
Most-played core build and runes for Jinx ADC this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Champions that beat Jinx ADC the most this patch, anywhere on the enemy team. Top ban targets.
The teammates that make Jinx ADC stronger this patch, measured by how much the pair's win rate beats Jinx going solo.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Jinx's tier on this patch, see the Tier List.