Everything for Azir Top on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Azir's win conditions.
Azir is an AP mage in the top, and on patch 16.11 they grade out as a solid mid-tier pick — a 52.4% win rate, 0.1% pick rate, 1,554 ranked games sampled. On the power curve, Azir is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Azir wins: sieging objectives and turrets with sustained pressure, and grouped 5-v-5 teamfights, where Azir tips the fight. The kit grades 9/10 siege, 8/10 teamfighting, 8/10 waveclear.
The most-played core build is Nashor's Tooth, Shadowflame, Rabadon's Deathcap, which holds a 61.9% win rate across 84 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
And on the team side, Azir gains the most from a Jhin (+4.4% pair win rate).
Azir's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Champions whose presence raises Azir's win rate most as Top, by pair WR delta over Azir's solo performance.
Azir is also played in this other role this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Azir's current standing? Open the Tier List.