A data-driven breakdown of Yone Mid for patch 16.11: the most-played and highest-win-rate builds and runes, the matchups that beat Yone, synergy partners, and how Yone closes games — all from ranked Emerald+ data.
Yone is an AD duelist in the mid, and on patch 16.11 they grade out as a solid mid-tier pick — a 50.5% win rate, 5.6% pick rate, 65,341 ranked games sampled. On the power curve, Yone is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Yone wins: grouped 5-v-5 teamfights, where Yone tips the fight, and splitpushing a side lane and forcing the enemy to answer it. The kit grades 8/10 teamfighting, 7/10 split-push, 7/10 waveclear. Yone's soft spots are siege and disengage (3/10, 2/10) — avoid fights that hinge on them.
The most-played core build is Blade of the Ruined King, Immortal Shieldbow, Infinity Edge, which holds a 58.1% win rate across 11,445 games this patch. The build above re-optimizes once you lock in the enemy composition.
The matchup to respect is Kindred, where Yone sits at just 40.1%, the lane swings the other way into Aurelion Sol (56.9%), and on the team side, Yone gains the most from a Shen (+8.5% pair win rate).
The build Yone Mid players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Champions that beat Yone Mid the most this patch, anywhere on the enemy team. Top ban targets.
Who Yone Mid wants on the team: partners with the biggest positive swing on Yone's win rate this patch.
Yone is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Yone's tier on this patch, see the Tier List.