Sejuani Jungle build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Sejuani wins.
Sejuani is an AP tank in the jungle, and on patch 16.11 they grade out as a solid mid-tier pick — a 52.5% win rate, 1.7% pick rate, 20,036 ranked games sampled. On the power curve, Sejuani holds a fairly even power curve, staying relevant at every stage rather than relying on a single timing.
How Sejuani wins: landing engage and starting fights on Sejuani's terms, and grouped 5-v-5 teamfights, where Sejuani tips the fight. The kit grades 10/10 engage, 9/10 teamfighting. Sejuani grades low on siege and split-push (3/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Heartsteel, Unending Despair, Thornmail, which holds a 57.0% win rate across 811 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Rell, where Sejuani sits at just 39.6%, the lane swings the other way into Nasus (57.6%), and on the team side, Sejuani gains the most from a Shaco (+9.1% pair win rate).
Most-played core build and runes for Sejuani Jungle this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Sejuani Jungle's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Sejuani Jungle stronger this patch, measured by how much the pair's win rate beats Sejuani going solo.
Sejuani is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Sejuani's tier on this patch, see the Tier List.