Everything for Kassadin Mid on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Kassadin's win conditions.
Kassadin is an AP assassin in the mid, and on patch 16.11 they grade out as a strong pick — a 51.7% win rate, 2.9% pick rate, 34,294 ranked games sampled. On the power curve, Kassadin is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Kassadin wins: using Kassadin's mobility to catch isolated targets, and roaming out of lane to snowball the rest of the map. The kit grades 10/10 mobility, 7/10 roaming, 7/10 split-push. Kassadin grades low on engage and siege (2/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Rod of Ages, Archangel's Staff, Malignance, which holds a 50.6% win rate across 2,216 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
The matchup to respect is Skarner, where Kassadin sits at just 40.8%, the lane swings the other way into Mel (59.6%), and on the team side, Kassadin gains the most from a Anivia (+9.7% pair win rate).
The build Kassadin Mid players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Kassadin Mid's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Kassadin Mid stronger this patch, measured by how much the pair's win rate beats Kassadin going solo.
Kassadin is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Kassadin's tier on this patch, see the Tier List.