Everything for Azir Mid on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Azir's win conditions.
Azir is an AP mage in the mid, and on patch 16.11 they grade out as an off-meta pick — a 47.7% win rate, 1.6% pick rate, 19,087 ranked games sampled. On the power curve, Azir is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Azir wins: sieging objectives and turrets with sustained pressure, and grouped 5-v-5 teamfights, where Azir tips the fight. The kit grades 9/10 siege, 8/10 teamfighting, 8/10 waveclear.
The most-played core build is Nashor's Tooth, Shadowflame, Rabadon's Deathcap, which holds a 56.3% win rate across 1,422 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
The matchup to respect is Kindred, where Azir sits at just 39.1%, the lane swings the other way into Illaoi (55.2%), and on the team side, Azir gains the most from a Yasuo (+9.3% pair win rate).
Most-played core build and runes for Azir Mid this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
The picks Azir Mid struggles into most this patch, sorted by your in-matchup win rate. These are your priority bans.
Who Azir Mid wants on the team: partners with the biggest positive swing on Azir's win rate this patch.
Azir is also played in this other role this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Azir's current standing? Open the Tier List.