Everything for Syndra Support on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Syndra's win conditions.
Syndra is an AP mage in the support, and on patch 16.11 they grade out as a strong pick — a 51.3% win rate, 0.1% pick rate, 1,404 ranked games sampled. On the power curve, Syndra spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Syndra wins: grouped 5-v-5 teamfights, where Syndra tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege, 7/10 waveclear. Play around where Syndra is thin, roaming and split-push (3/10, 2/10), and the enemy loses their angle.
The most-played core build is Zaz'Zak's Realmspike, Luden's Echo, Shadowflame, which holds a 54.5% win rate across 143 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
And on the team side, Syndra gains the most from a Jhin (+4.4% pair win rate).
Syndra's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Champions whose presence raises Syndra's win rate most as Support, by pair WR delta over Syndra's solo performance.
Syndra is also played in these other roles this patch.
Take Syndra into the Team Builder to plan around every pick, or check the Tier List to see exactly where Syndra ranks this patch.