Pantheon Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Pantheon wins.
Pantheon is an AD bruiser in the mid, and on patch 16.11 they grade out as a strong pick — a 53.2% win rate, 0.9% pick rate, 10,509 ranked games sampled. On the power curve, Pantheon is front-loaded: at peak strength early and falling off the longer the game runs, so the win condition is to convert early pressure into objectives and leads before the 25-minute mark.
How Pantheon wins: roaming out of lane to snowball the rest of the map, and landing engage and starting fights on Pantheon's terms. The kit grades 10/10 roaming, 7/10 engage. Pantheon grades low on siege and mobility (3/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Youmuu's Ghostblade, Voltaic Cyclosword, Edge of Night, which holds a 60.2% win rate across 319 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Tristana, where Pantheon sits at just 42.1%, the lane swings the other way into Master Yi (58.5%), and on the team side, Pantheon gains the most from a Alistar (+10.2% pair win rate).
Pantheon's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Champions that beat Pantheon Mid the most this patch, anywhere on the enemy team. Top ban targets.
The teammates that make Pantheon Mid stronger this patch, measured by how much the pair's win rate beats Pantheon going solo.
Pantheon is also played in these other roles this patch.
Take Pantheon into the Team Builder to plan around every pick, or check the Tier List to see exactly where Pantheon ranks this patch.