A data-driven breakdown of Pantheon Top for patch 16.11: the most-played and highest-win-rate builds and runes, the matchups that beat Pantheon, synergy partners, and how Pantheon closes games — all from ranked Emerald+ data.
Pantheon is an AD bruiser in the top, and on patch 16.11 they grade out as a strong pick — a 51.8% win rate, 2.8% pick rate, 32,398 ranked games sampled. On the power curve, Pantheon is front-loaded: at peak strength early and falling off the longer the game runs, so the win condition is to convert early pressure into objectives and leads before the 25-minute mark.
How Pantheon wins: roaming out of lane to snowball the rest of the map, and landing engage and starting fights on Pantheon's terms. The kit grades 10/10 roaming, 7/10 engage. Pantheon grades low on siege and mobility (3/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Eclipse, Black Cleaver, Sundered Sky, which holds a 58.8% win rate across 988 games this patch. The build above re-optimizes once you lock in the enemy composition.
The matchup to respect is Dr. Mundo, where Pantheon sits at just 42.5%, the lane swings the other way into Mel (60.9%), and on the team side, Pantheon gains the most from a Jayce (+9.3% pair win rate).
Most-played core build and runes for Pantheon Top this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Champions that beat Pantheon Top the most this patch, anywhere on the enemy team. Top ban targets.
The teammates that make Pantheon Top stronger this patch, measured by how much the pair's win rate beats Pantheon going solo.
Pantheon is also played in these other roles this patch.
Take Pantheon into the Team Builder to plan around every pick, or check the Tier List to see exactly where Pantheon ranks this patch.