Everything for Pantheon Support on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Pantheon's win conditions.
Pantheon is an AD bruiser in the support, and on patch 16.11 they grade out as a solid mid-tier pick — a 50.0% win rate, 3.0% pick rate, 34,551 ranked games sampled. On the power curve, Pantheon is front-loaded: at peak strength early and falling off the longer the game runs, so the win condition is to convert early pressure into objectives and leads before the 25-minute mark.
How Pantheon wins: roaming out of lane to snowball the rest of the map, and landing engage and starting fights on Pantheon's terms. The kit grades 10/10 roaming, 7/10 engage. Pantheon grades low on siege and mobility (3/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Bloodsong, Sundered Sky, Black Cleaver, which holds a 53.2% win rate across 1,520 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
The matchup to respect is Brand, where Pantheon sits at just 40.4%, the lane swings the other way into Mel (65.0%), and on the team side, Pantheon gains the most from a Nunu & Willump (+8.2% pair win rate).
Pantheon's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Champions that beat Pantheon Support the most this patch, anywhere on the enemy team. Top ban targets.
Who Pantheon Support wants on the team: partners with the biggest positive swing on Pantheon's win rate this patch.
Pantheon is also played in these other roles this patch.
Take Pantheon into the Team Builder to plan around every pick, or check the Tier List to see exactly where Pantheon ranks this patch.