Pantheon Jungle build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Pantheon wins.
Pantheon is an AD bruiser in the jungle, and on patch 16.11 they grade out as a solid mid-tier pick — a 49.9% win rate, 1.3% pick rate, 14,942 ranked games sampled. On the power curve, Pantheon is front-loaded: at peak strength early and falling off the longer the game runs, so the win condition is to convert early pressure into objectives and leads before the 25-minute mark.
How Pantheon wins: roaming out of lane to snowball the rest of the map, and landing engage and starting fights on Pantheon's terms. The kit grades 10/10 roaming, 7/10 engage. Pantheon's soft spots are siege and mobility (3/10, 2/10) — avoid fights that hinge on them.
The most-played core build is Sundered Sky, Black Cleaver, Guardian Angel, which holds a 60.4% win rate across 1,325 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Nidalee, where Pantheon sits at just 40.6%, the lane swings the other way into Jax (54.0%), and on the team side, Pantheon gains the most from a Zaahen (+10.1% pair win rate).
The build Pantheon Jungle players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Pantheon Jungle's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Pantheon Jungle stronger this patch, measured by how much the pair's win rate beats Pantheon going solo.
Pantheon is also played in these other roles this patch.
Take Pantheon into the Team Builder to plan around every pick, or check the Tier List to see exactly where Pantheon ranks this patch.