Karma Support build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Karma wins.
Karma is an enchanter in the support, and on patch 16.11 they grade out as a strong pick — a 50.6% win rate, 8.4% pick rate, 98,761 ranked games sampled. On the power curve, Karma holds a fairly even power curve, staying relevant at every stage rather than relying on a single timing.
How Karma wins: peeling and disengaging to grind out the extended fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 disengage, 7/10 siege. Karma's soft spots are split-push (1/10) — avoid fights that hinge on them.
The most-played core build is Dream Maker, Echoes of Helia, Moonstone Renewer, which holds a 48.7% win rate across 11,679 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Seraphine, where Karma sits at just 41.9%, the lane swings the other way into Mel (60.9%), and on the team side, Karma gains the most from a Viktor (+9.3% pair win rate).
Karma's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Karma Support's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Karma Support stronger this patch, measured by how much the pair's win rate beats Karma going solo.
Karma is also played in these other roles this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Karma's current standing? Open the Tier List.