Everything for Karma Mid on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Karma's win conditions.
Karma is an enchanter in the mid, and on patch 16.11 they grade out as a solid mid-tier pick — a 50.6% win rate, 0.2% pick rate, 2,277 ranked games sampled. On the power curve, Karma holds a fairly even power curve, staying relevant at every stage rather than relying on a single timing.
How Karma wins: peeling and disengaging to grind out the extended fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 disengage, 7/10 siege. Karma's soft spots are split-push (1/10) — avoid fights that hinge on them.
The most-played core build is Malignance, Horizon Focus, Shadowflame, which holds a 50.9% win rate across 53 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
And on the team side, Karma gains the most from a Seraphine (+4.3% pair win rate).
The build Karma Mid players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
The teammates that make Karma Mid stronger this patch, measured by how much the pair's win rate beats Karma going solo.
Karma is also played in these other roles this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Karma's current standing? Open the Tier List.