Brand Jungle build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Brand wins.
Brand is an AP mage in the jungle, and on patch 16.11 they grade out as an off-meta pick — a 50.3% win rate, 0.5% pick rate, 6,194 ranked games sampled. On the power curve, Brand spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Brand wins: grouped 5-v-5 teamfights, where Brand tips the fight, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 teamfighting, 8/10 siege. Brand grades low on engage and disengage (3/10, 3/10), so don't take fights that turn on those dimensions.
The most-played core build is Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass, which holds a 50.4% win rate across 585 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Zed, where Brand sits at just 40.1%, the lane swings the other way into Miss Fortune (55.3%), and on the team side, Brand gains the most from a Galio (+6.8% pair win rate).
The build Brand Jungle players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Champions that beat Brand Jungle the most this patch, anywhere on the enemy team. Top ban targets.
The teammates that make Brand Jungle stronger this patch, measured by how much the pair's win rate beats Brand going solo.
Brand is also played in these other roles this patch.
Take Brand into the Team Builder to plan around every pick, or check the Tier List to see exactly where Brand ranks this patch.