Everything for Irelia Mid on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Irelia's win conditions.
Irelia is an AD duelist in the mid, and on patch 16.11 they grade out as a strong pick — a 51.6% win rate, 2.5% pick rate, 29,713 ranked games sampled. On the power curve, Irelia spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Irelia wins: splitpushing a side lane and forcing the enemy to answer it, and using Irelia's mobility to catch isolated targets. The kit grades 8/10 split-push, 8/10 mobility, 7/10 teamfighting. Play around where Irelia is thin, siege and disengage (3/10, 2/10), and the enemy loses their angle.
The most-played core build is Blade of the Ruined King, Hullbreaker, Wit's End, which holds a 54.6% win rate across 1,609 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
The matchup to respect is Rammus, where Irelia sits at just 39.4%, the lane swings the other way into Neeko (60.8%), and on the team side, Irelia gains the most from a Kled (+10.2% pair win rate).
Irelia's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Irelia Mid's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
Champions whose presence raises Irelia's win rate most as Mid, by pair WR delta over Irelia's solo performance.
Irelia is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Irelia's tier on this patch, see the Tier List.