Hecarim Jungle build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Hecarim wins.
Hecarim is an AD bruiser in the jungle, and on patch 16.11 they grade out as a strong pick — a 51.1% win rate, 4.1% pick rate, 47,677 ranked games sampled. On the power curve, Hecarim spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Hecarim wins: landing engage and starting fights on Hecarim's terms, and grouped 5-v-5 teamfights, where Hecarim tips the fight. The kit grades 9/10 engage, 8/10 teamfighting, 8/10 roaming. Hecarim's soft spots are siege and disengage (3/10, 3/10) — avoid fights that hinge on them.
The most-played core build is Spear of Shojin, Black Cleaver, Death's Dance, which holds a 50.0% win rate across 2,711 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Taric, where Hecarim sits at just 39.4%, the lane swings the other way into Neeko (58.9%), and on the team side, Hecarim gains the most from a LeBlanc (+6.8% pair win rate).
Most-played core build and runes for Hecarim Jungle this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Champions that beat Hecarim Jungle the most this patch, anywhere on the enemy team. Top ban targets.
Who Hecarim Jungle wants on the team: partners with the biggest positive swing on Hecarim's win rate this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Hecarim's current standing? Open the Tier List.