Tryndamere Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Tryndamere wins.
Tryndamere is an AD melee carry in the mid, and on patch 16.11 they grade out as a strong pick — a 54.7% win rate, 0.4% pick rate, 4,658 ranked games sampled. On the power curve, Tryndamere is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Tryndamere wins: splitpushing a side lane and forcing the enemy to answer it, and winning the wave and turning push priority into map control. The kit grades 10/10 split-push, 7/10 waveclear. Tryndamere grades low on roaming and siege (3/10, 3/10), so don't take fights that turn on those dimensions.
The most-played core build is Ravenous Hydra, Phantom Dancer, Infinity Edge, which holds a 57.7% win rate across 149 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Jinx, where Tryndamere sits at just 46.7%, the lane swings the other way into Ezreal (57.6%), and on the team side, Tryndamere gains the most from a Kayn (+8.8% pair win rate).
Tryndamere's highest-volume core items and rune page this patch. Select the enemy composition above and the build re-optimizes for that exact matchup.
Tryndamere Mid's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
Champions whose presence raises Tryndamere's win rate most as Mid, by pair WR delta over Tryndamere's solo performance.
Tryndamere is also played in these other roles this patch.
Drafting a whole team? The Team Builder coaches all 10 picks at once. Want Tryndamere's current standing? Open the Tier List.