Ezreal Mid build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Ezreal wins.
Ezreal is an AD carry in the mid, and on patch 16.11 they grade out as a situational pick — a 45.1% win rate, 0.5% pick rate, 5,535 ranked games sampled. On the power curve, Ezreal holds a fairly even power curve, staying relevant at every stage rather than relying on a single timing.
How Ezreal wins: using Ezreal's mobility to catch isolated targets, and sieging objectives and turrets with sustained pressure. The kit grades 8/10 mobility, 7/10 siege. Ezreal's soft spots are engage and disengage (2/10, 2/10) — avoid fights that hinge on them.
The most-played core build is Trinity Force, Manamune, Endless Hunger, which holds a 58.2% win rate across 232 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Senna, where Ezreal sits at just 37.3%, and on the team side, Ezreal gains the most from a Ornn (+9.9% pair win rate).
Most-played core build and runes for Ezreal Mid this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Ezreal Mid's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Ezreal Mid stronger this patch, measured by how much the pair's win rate beats Ezreal going solo.
Ezreal is also played in this other role this patch.
Take Ezreal into the Team Builder to plan around every pick, or check the Tier List to see exactly where Ezreal ranks this patch.