Diana Jungle build for patch 16.11, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Diana wins.
Diana is an AP assassin in the jungle, and on patch 16.11 they grade out as a strong pick — a 52.0% win rate, 7.1% pick rate, 82,776 ranked games sampled. On the power curve, Diana spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Diana wins: grouped 5-v-5 teamfights, where Diana tips the fight, and landing engage and starting fights on Diana's terms. The kit grades 9/10 teamfighting, 8/10 engage, 7/10 waveclear. Diana's soft spots are split-push and siege (3/10, 2/10) — avoid fights that hinge on them.
The most-played core build is Dusk and Dawn, Riftmaker, Zhonya's Hourglass, which holds a 51.2% win rate across 9,713 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Gwen, where Diana sits at just 41.9%, the lane swings the other way into Mel (59.7%), and on the team side, Diana gains the most from a Kayn (+9.8% pair win rate).
The build Diana Jungle players run most on patch 16.11, shown with its live win rate. Choose the enemy team up top to tailor it to the comp you are facing.
Diana Jungle's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Diana Jungle stronger this patch, measured by how much the pair's win rate beats Diana going solo.
Diana is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Diana's tier on this patch, see the Tier List.