Everything for Nasus Jungle on patch 16.11, pulled from real Emerald+ ranked games — the build path, rune pages, the counters worth banning, the strongest teammates, and Nasus's win conditions.
Nasus is an AD juggernaut in the jungle, and on patch 16.11 they grade out as a solid mid-tier pick — a 54.7% win rate, 0.7% pick rate, 8,181 ranked games sampled. On the power curve, Nasus is a scaling champion: comparatively weak early, but one of the strongest picks on the map once core items come online — so the plan is to survive the laning phase and take the game over late.
How Nasus wins: splitpushing a side lane and forcing the enemy to answer it, and winning the wave and turning push priority into map control. The kit grades 7/10 split-push, 7/10 waveclear. Play around where Nasus is thin, siege and disengage (3/10, 3/10), and the enemy loses their angle.
The most-played core build is Trinity Force, Protoplasm Harness, Frozen Heart, which holds a 57.6% win rate across 304 games this patch. Item order and defensive swaps update against whichever enemy comp you select.
The matchup to respect is Thresh, where Nasus sits at just 46.8%, the lane swings the other way into Yasuo (60.2%), and on the team side, Nasus gains the most from a Milio (+11.2% pair win rate).
Most-played core build and runes for Nasus Jungle this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Nasus Jungle's worst matchups on patch 16.11, ranked by how often they win the lane. Ban these to smooth the game out.
The teammates that make Nasus Jungle stronger this patch, measured by how much the pair's win rate beats Nasus going solo.
Nasus is also played in these other roles this patch.
Take Nasus into the Team Builder to plan around every pick, or check the Tier List to see exactly where Nasus ranks this patch.